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Tori Rossini

Software Engineer and Game Developer

Welcome to my website! My name is Tori, and I am a versatile software engineer, with a strong background in game development. I adapt to team needs, contributing across programming, design, and QA to deliver high-quality player experiences on all platforms.

I have a personal understanding of the player experience, and a drive to use my skills and knowledge to craft meaningful experiences. With me on the team, making games is as fun as playing them.


Professional Projects

RecRoom Logo and Avatars
RecRoom
Software Engineer

Rec Room is a free-to-play social app, which cross plays on everything from phones to VR headsets. Players can dress up, meet up and play in a variety of different rooms, and even build their own experiences and avatar items. It's a world where everyone can create!


Cooking Mama Cookstar img
Cooking Mama with 1st Playable Productions
Gameplay Programming Intern

A cooking simulation-style minigame suite with a social media spin. The sixth installment in the Cooking Mama game series, this game seeks to recreate the motion controls of the Nintendo Wii using modern platform motion controls.


Cyberdrive Event Promo img
Cyberdrive 2077 with MassDiGI
Gameplay Programming Intern, Quality Assurance Lead

An intense fast-paced, action-packed and arcade-style endless runner. Race a car through a neon digital landscape at breakneck speeds and drive through endless obstacles that block your path. The iOS version is available on the App Store.



Personal + Research Projects

VRm Medical Arm Model
VRm Medical Arm Model
Environment Designer, Audio Engineer

Virtual Reality simulation game designed for medical students to examine, learn, and play with an anatomically correct human arm.


Map of Historical Rochester - App UI
Steampunk Rochester
Game Writer, Gameplay Programmer

Mobile Augmented Reality location-based game with a heavy focus on story. Prototyped in Unity with Mapbox and Vuforia, as well as with ARIS and Esri StoryMaps.


Descendate Game Logo
Descendate
Project Manager, Gameplay Engineering

Dungeon Crawler Dating Simulator designed for PC play. Built in Unity using C# and Fungus plug-in. Long term team project discontinued in 2020.